Sep 08, 2007, 10:54 PM // 22:54
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#21
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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All dungeons I tried I treid with Heroes and Henchmen, all finished.
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Sep 08, 2007, 11:03 PM // 23:03
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#22
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Academy Page
Join Date: Dec 2005
Location: San Diego
Guild: Puppy Eating Zombie Cult
Profession: N/Me
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Don't know if it counts but my gf and I did Frostmaw's as 2man 6 hero. Only dungeon we attempted so far but the run was a success.
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Sep 09, 2007, 12:19 AM // 00:19
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#23
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Krytan Explorer
Join Date: May 2006
Location: Croatia
Guild: Precko Boys [PREX]
Profession: W/
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every dungeon is hencheable. I'd just bring a lot of candy (in case things get messy) for dp removal. I'm getting so good in frostmaw that i'm doing it in 40 min ^^
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Sep 09, 2007, 12:54 AM // 00:54
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#24
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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Just did the Cathedral of Flame, totally henchable (30 Min) as long as u have BHA for poison, just got the green Murakai's reaver, so happy... the boss is sick long to fight, i won't visit again lol
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Sep 09, 2007, 01:35 AM // 01:35
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#25
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Ascalonian Squire
Join Date: Sep 2006
Guild: Guildless
Profession: N/Me
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I've done Darkrime delves, and almost completed Vloxen Excavations, but i had a friend who left half way through, the rest were henchies, and 2 heroes of mine.
EDIT: Ok, so we've established that most any place can be run with henchies and heroes, but what particular build works for a bunch of areas.
Usually I run...
Me, Necro, usually a build that does AoE damage, SS or a special build of mine
Guardian Henchie
Both monk Henchies
Interrupt Henchie
Earth Henchie
Healer Hero (I bring 3 heroes just to be sure)
SF Hero
(SF Hero) or (ineptitude/Dom Mesmer)
It works alright, but it can sometimes get dicey. There are probably better builds.
Last edited by Ethiops; Sep 09, 2007 at 01:41 AM // 01:41..
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Sep 09, 2007, 02:46 AM // 02:46
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#26
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Posers and Wannabes [nubs]
Profession: W/E
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Quote:
Originally Posted by AlienFromBeyond
What did you run for Slaver's Exile? For some reason my H&H keep getting themselves owned in Forgewight's area =/.
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Depends on if u are going to go back to town between first 4 bosses and Duncan. First four are pretty generic with careful pulling almost any combo works. I worry about corpse control more than anything. I have a specific setup for Duncan it does work on other 4 if u are doing a 5 in 1 but makes first 4 a little harder.
I run war(me) smite monk, blood nec, ill/interrupt mes, cynn, herta, mhenlo, lina. If you need specific builds for heroes pm me in game and I can send them to you.
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Sep 09, 2007, 02:54 AM // 02:54
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#27
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Academy Page
Join Date: May 2005
Location: Home
Profession: W/A
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i did all with hench and heroes except slavers exile
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Sep 09, 2007, 03:04 AM // 03:04
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#28
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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I have The temple of The Damned to a science. I use a 2 ranger interupter, myself and Pyre, an ele(Sanstorm/Ward against Foes), and a ZB/Aegis monk. The 4 henchies are normally 2 warriors and to other monks. I normally take 45 minutes to kill everything that twitches, no conditions with deathbane bows. Rapid fire on Pyre and RtW on myself. Both rangers with prepared shot as elite. Murakai can be a problem, but she is my only problem with the dungeon.
The rest is cake.
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Sep 09, 2007, 03:05 AM // 03:05
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#29
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Quote:
Originally Posted by demonblade
i did all with hench and heroes except slavers exile
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Same here, saving what people have been calling the hardest for last. Nothing has proved too hard thus far though so I am kinda skeptical on what to expect from this one.
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Sep 09, 2007, 03:31 AM // 03:31
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#30
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Frost Gate Guardian
Join Date: Oct 2006
Location: USA
Guild: RARE
Profession: W/Mo
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Ive H/H'd every dungeon except Slavers so far....none are that hard
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Sep 09, 2007, 04:02 AM // 04:02
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#31
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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Quote:
Originally Posted by intarwebs
IMHO, Ooze pit was harder than Vloxen Excavations, but that's probably just me :P
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Well both are easy. Ooze Pit has to be most easiet Dungeon i have ever seen i only 1 lvl and the explosion are heavy but they take more dmg to not use that skill.
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Sep 10, 2007, 12:00 AM // 00:00
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#32
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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Slaver is sick long, there is no way that I can have time to complete all on the same day (Since university is already started)
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Sep 10, 2007, 01:10 AM // 01:10
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#33
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Legion of Losers [LOL]
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Quote:
Originally Posted by IlikeGW
easy with hench? how do you keep them from wiping on the end boss's ward attacks if I may ask
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You need to micro your henchies (you'll have to do this A LOT with Duncan and his Spirit Rift), but yeah keep track of them and spread them out at the start so they don't all get hit with that ward-like attack.
More importantly though, use the interrupt hench or have interrupts on your heroes. I run with at least 3 Mesmer-based interrupts on my heroes (for e-management) and with the interrupt hench, he won't even get off many spells to begin with.
Also the only time I had trouble with it was when I had an enormous amount of DP and even in that case I won via attrition (even if you die, he can't heal completely so just keep at it). Second time, I just did it more carefully and didn't have any DP, so no deaths due to AoE and low HP.
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Sep 10, 2007, 01:15 AM // 01:15
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#34
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Jungle Guide
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Quote:
Originally Posted by intarwebs
IMHO, Ooze pit was harder than Vloxen Excavations, but that's probably just me :P
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Ooze Pit is very straightforward with h/h if you only one run person into the mob to tank the aggro and let them take all the damage. It's a lot easier for your monks to heal one person than 8.
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